ANDREW RUDASICS
Graphics & Game Programmer
SELECTED WORKS
DRIFTY THRIFTY
BANG BANG
Engine Programmer, Tech Artist
DigiPen Institute of Technology
09/2022 - 04/2023
Game built in custom engine using C++ and OpenGL
Technologies Used: OpenGL, C++, Blender, Python
Contributions:
Engine graphics pipeline and BRDF materials system
Prefab exporter and level builder tools for Blender with Python
Engine resource loading and management systems
Shadow mapping
Level design and creation
Modeled and textured all 3D assets in game









OPENGL RENDERER
Graphics Programmer
DigiPen Institute of Technology
09/2021 - 04/2022
C++ and OpenGL project showcasing multiple graphics algorithms
Technologies Used: OpenGL, C++
Advanced features include:
Deferred Rendering with local lights
Moment Shadow Mapping for directional lights
Image Based Environment Lighting using Spherical Harmonics
Real-Time Reflections
Cascaded Shadow Maps










J-POD
Lead Programmer
University of Washington
01/2018-06/2018
Technologies Used: C#, Unity, Maya
An interactive and educational virtual reality experience where
the player embodies a whale
Developed with Unity for the Oculus Rift
Lead engineer for player movement, audio, and animation
Managed a team of engineers and artists, conducted code and art reviews, established and documented asset pipeline processes







STRANDED IN SPACE
Programmer, Level Designer
University of Washington
04/2019-06/2019
Technologies Used: C#, Unity, Haxe
A physics puzzler game in the zero gravity environment of outer space
The player must use objects in the scene and their knowledge of physics to navigate back to the airlock
Made in Unity for online deployment using WebGL
Software Engineer and Level Designer






VR HOME RUN DERBY
Programmer, Tech Artist
University of Washington
03/2019-06/2019
Technologies Used: C#, Unity, Blender, Substance Painter, Substance Designer
A virtual reality baseball game that defies the laws of physics
Multiplayer batter vs pitcher mode
Swap between multiple balls for different types of exaggerated pitches.
Features many minigames including home run derby, batting and pitching practice, target practice, and zombie defense.
Made in Unity for Oculus Quest
Software Engineer for gameplay, interaction, scoring, and animation








VR IN PRISONS RESEARCH
Software Engineer
University of Washington
01/2019 - 06/2019
Technologies Used: C#, Unity, Blender, Photoshop
A virtual reality application for the Washington State Department of Corrections to assist with inmate reentry programs
Utilizes VR to introduce new technologies that an inmate has not been exposed to during the course of their sentence, technologies that have become commonplace in daily life
Made in Unity for Oculus Quest
Software Engineer for interactions





THE TYRANT VR
Programmer, Animator
University of Washington
01/2017 - 06/2017
Technologies Used: C#, Unity, Maya, Substance Designer
A virtual reality adaptation of The Tyrant, an animated short film from UW Animation
Made in Unity for Oculus Rift and Vive
Distributed as 3D stereo video for YouTube VR
Software Engineer for graphics, animation and crowd simulation














ABOUT ME
Hi I'm Andrew, a software engineer specializing in computer graphics and game programming. I've worked on a variety of projects in the field both in industry and academic setting.
I started learning to program games in high school after learning 3D modelling in Blender. I went on to get my Bachelor's in Computer Science from the University of Washington, where I participated in the year long Animation Capstone project. Through the capstone I got a chance to work in VR as a part of an educational grant from Oculus, and I ended up working on 3 different student VR productions. That also led to my work as a teaching assistant for AR/VR, animation, and technical art classes.
After finishing my Bachelors I worked as a software engineer contractor for a couple different companies before attending DigiPen. I graduated with a Master's in Computer Science from DigiPen Institute of Technology with a concentration in Computer Graphics.
I'm currently open to opportunities in the gaming, graphics, and AR/VR spheres.